Flying Dynamite
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10g3-1hfpWR_61kzWMrm53pQGmROuo2UDNfnCm7J5Rd0/...
Have you checked that your GDD is publicly accessible ? Yes
Is your game set to public on itch.io so we can see it? Yes
Summarise your game!
A very simple game where you are in underground caves, and have to explode some ore! You play as both the dynamite and player and go through the levels
Please explain how your game fits the theme:
After you (as the character) throw the dynamite, you gain (limited) control over the dynamite. To 100% score the game you’ll have to use this carefully.
Is there anything you'd like the judges to pay particular attention to?
The game seems to have some.. interesting performance issues on WebGL. I was unable to confirm if this is a hardware issue on my end, or Unity’s WebGL disliking postprocessing.
Controls (keyboard+mouse only)
- A/D: Move player
- W/A/S/D: Control Dynamite in-flight
- LMB: Throw Dynamite
- ESC: Pause menu
Comments
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Fun game! I loved the bounce shots.
This game is really clever. Once I understood how to control the dynamite it became pretty intuitive. Cool game. Like the artstyle and mechanics! SFX were simple and effective! Wish there was some music, but hey not everything needs music.
Great Job!!
I can't get control of the dynamite on being thrown. Not sure if it's my browser, my laptop mouse+keyboard hating each other, or something else.
Hey!
When you throw the dynamite with LMB, you gain control of it with WASD. if you throw it very fast (a longer line), it becomes harder to control.
It straight up wouldn't respond to WASD after launching. I couldn't get past the first level requiring that.